Virtual Reality

Think Future Technologies helps you with virtual development and testing services at every stage of the software development lifecycle. We help in creating an VR web and Mobile application, where an end user can get a real-time feel of the product on his/her surrounding. We also identify and eradicate virtual application issues in your application development lifecycle. Coming with significant experience of a decade from diverse applications, different geographies, technologies, and businesses; TFT provides you with the best approach and methodology for virtual development and testing services and validation of your critical software projects. With these skill set we evaluate the end-user experience under fluctuating amounts of traffic and impact of different scenarios, TFT ensures that the application satisfies the end-user needs.

What is Virtual Reality?

Virtual reality is an artificial environment that is designed with software and exhibited to the user in such a way that the user refuses belief and accepts it as a real environment.

Some SDK for AR development:

  • A-Painter
  • Quill
  • PaintLab
  • UNITY 3D

Types of Virtual Reality:

Fully immersive

    For the complete VR experience, we require:
  • First, a credible, and largely detailed virtual world to explore; a computer model or simulation.
  • Second, a powerful computer that can identify what we're going and focus our experience accordingly.
  • Third, hardware connected to the computer that fully involves us in the virtual world as we wander around.
  • ○Normally, we'd need to put on what's called a head-mounted display (HMD) with two screens and stereo sound, and wear one or more sensory gloves.

Non-immersive

An extremely realistic flight simulator on a home PC might restrict as non-immersive virtual reality, primarily if it uses a very wide screen, with headphones or surround sound, and a real joystick and other controls. Computer scientists often create appealing 3D reformations of long-lost settlements that you can move around and explore. They give a much deeper experience than a few sketch drawings or even an animated movie.

Collaborative

Offers the idea of bestowing an experience in a virtual world with other people, often in real time or something very close to it. Collaboration and sharing are expected to become increasingly essential characteristics of VR in future.

Web-based

Computer scientists uncovered a way of developing virtual worlds on the Web (using a technology analogous to HTML called Virtual Reality Markup Language, VRML). Web gave them new ways to obtain real reality—new ways to find and publish information, shop, and share thoughts, ideas, and experiences with friends through social media. The future of VR seems likely to be both Web-based and collaborative.

Virtual Reality Use Cases :

VR for Tourism:

VR app enables us to experience travel to any place in any country in no time virtually.

VR for Education:

eLearning has picked up considerably and gives the user hands-on experience with VR technology. Students can actually learn from real-life examples and do their bit to solve the problems.VR can bridge that gap with immersive learning simulations.

VR for Sales:

Automakers are looking to VR technologies to draw buyers attention, improve their time at dealerships and form a powerful emotional attachment to a product they helped create.VR experience uses exclusive software and visualization technology.

VR in Gaming:

Using VR technology, games have changed the lives of elders as well as teens.

VR in Design:

VR helps designers to create the products easily, configure all the characteristics and test them out. It is popular in the structure of buildings to see how the interior will look.

VR in Marketing:

Digital Marketing ads are becoming more interfering. The best marketing campaigns use VR to create successful campaigns as users get completely involved in the content, and create great experiences.

VR in Sports Coaching:

The potential for VR in sports in unlimited. You get all the benefits of real-world interaction but in a controlled environment. The display is so much more effective than explaining, and experiencing something first-hand is that much more convincing again.